![]() ![]() Mobile Task Force Epsilon-11 ("Nine-Tailed Fox") was added to the game in v0.5 as a more active version of the guards. The first and second iteration wielded a HK G36 instead of the FN P90 that the other two iterations have. The first two models are practically identical, with the exception of the second iteration being completely white and untextured. The guards, seen in various places across the facility, have had the most noticeable updates of any character, with four different models. Notably, the first iteration had a strange broken texture resembling a crash test dummy, whereas the third and current iteration has two different texture variants, with one of these variants being based on the second iteration. The D-class personnel have had three different models. The most noticeable change is the white half of the pill being recoloured red, like the other half. One of the smallest visual updates gave the SCP-500-01 pill a new look in v0.9.1. Its current model was implemented in v0.2, and given further improvements in v0.5, as well as a bunch of optimizations through various updates. However, the first one was only used during the Indev testing phase, and was changed for the game's initial release. Notably, SCP-173 has had the most major model updates of all SCPs in the game, having had three different models. SCP-096's newer model's polycount was reduced in v1.3 but is otherwise visually unchanged.Īmong the first few SCPs added to the game, SCP-106 was given a new model in v0.6. ![]() The latter's model was changed to resemble a guard.Īlthough SCP-096 was given a new model in v0.6.5, its old model was retextured and repurposed for SCP-513-1 when the latter was re-implemented in v0.8. In v1.0, SCP-049 and SCP-049-2 both received new models. ![]() The launcher's background image, launcher.jpg, went through some changes as well, including the placement of blood stains.Īs the game's development cycle went on, SCPs and other characters have had their models updated since their implementation into the game. In v0.6.6, the text for SCP-914's left label was changed from "Input" to "Intake". The game has been in development for nearly 7 years, and in that time frame, many major improvements and changes have been made to the game. Unused Models Chaos Insurgency/Mobile Task Force Variant The texture can still be found in the game's files under GFX/map, as it is used for other props. The texture for the blood can still be found in the game's files under the GFX folder from v0.1 & v0.2.ĭoor texture which can be seen in pre-released version of the game. Unused blood sprite which appear after getting killed while wearing a gas mask. This is the achievement icon for an achievement that was probably meant for when the player beats the game without the HUD. It wasn't saved correctly, as the file extension was incorrectly set to a JPG extension when the actual file itself is a PNG image. This is the achievement icon for a "massage" achievement that isn't in the game. These are leftovers from SCP Nine Tailed Fox mod, created by Third Subvision Studio. In the game's files, there are a few icons for achievements that do not exist.
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